Without great presentation, even the most amazing render won’t shine. Here’s how to always showcase your artwork in the best light with Blender…
- Aquarela 1 0 3 – Improve Your Color Workflow Tutorial Free
- Aquarela 1 0 3 – Improve Your Color Workflow Tutorial Step By Step
- Aquarela 1 0 3 – Improve Your Color Workflow Tutorial Pdf
Use the drop-down menu at the top of the screen to choose the type of color code you’d like to use for your inputs and clipboard. This feature makes color conversions a snap. If you need to export to a particular palette program, click the diamond-shaped icon at the top right and choose your preferred format or file type. 50 Watercolor Techniques & Painting Tutorials for Beginners & Experts. These watercolor tutorials and video lessons will get you started and inspire you to be a better watercolor painter. Let them guide your vision, which is unique for everyone. Over time as you find your path, you’ll find your focus as a watercolor artist, which may be inspired by these lessons and painting techniques.
CG Cookie's profileIntroduction
A recent comment from a Blender modeler: “It’s funny how lighting just doesn’t feel so important.” So true. Especially for new 3D artists, creating in Blender is all about modeling and texturing. But don’t be fooled: good light is to a render what frosting is to a cupcake: it can make or break the final product. These tips, which unavoidably feature an annoying number of light-related idioms, will illuminate your Blender workflow once and for all.
Good light is to a render what frosting is to a cupcake: it can make or break the final product
Environment lighting for the win
We’ll say it: if the single light source you’re using is lamps, you’re not doing it right. Your renders won’t look realistic. The lights may be on.. but there’s nobody home. Why? Realistic rendering should mimic real-life lighting, which rarely relies on a single light bulb. There is a myriad of light sources and reflectors like the sun, cars, white walls, fidget spinners. How can you possibly imitate this complexity in Blender? This is where environment textures really shine.
An image lit with a lamp, versus an image lit with HDRI
HDRIs have become the industry standard for realistic environment lighting. High Dynamic Range Imaging is a technique that “photographs” the real world including hyper-detailed information about light which is impossible to replicate manually.
Bottom line: It’s a must to develop a collection of HDRI images that you can easily apply to your Blender project.
Global Illumination saves you from eternal damnation
In the dark ages of computer graphics (like, 5 years ago) all light calculations assumed that light bounces off an object.. and disappears. That’s, basically, exactly not at all how the real world works, which made realistic render lighting an incredible pain. So when Global Illumination entered the picture, it was like a light bulb going off.
With Cycles, there’s no more tedious lighting with an ungodly number of lamps as GI does all the super-realistic light bouncing out of the box. Yes, some scenes benefit from GI more than others: characters and objects, for instance, need it less than ArchViz, where GI is essential.
Global Illumination off versus Global Illumination on. Which toilet bowl looks more inviting?
Bottom line: Rule #1 “Leave GI on by default for all your Blender renders. Rule #2 “When speed is of the essence and you’re considering turning GI off, refer to Rule #1.”
Gradients, Gradients, Gradients
Have you ever chosen a color for your bedroom that looked one way in the sample and very different on the wall? Blame gradients. (Unless you bought super cheap paint. Then, blame yourself.) Turns out, quantum physics is, in fact, real and photons travel through space. Their behavior changes depending on the conditions, creating different light values and hues of the same base color. Let’s explore two images up close.
Limited & Bland versus Absolute Awesome use of Gradients
The left one is lifeless and flat, with little variation in values both on the character and the background. The right image is straight up sexy – and it’s all because of a good use of gradients.
Let’s count them, shall we?
The key light is close to the goblin’s head. It guides your gaze towards it, then rapidly falls off, making the feet barely lit for a dramatic effect. Gradient number 1.
See how the scene is washed in a contrasting purple-orange gradient? The upper-left key light is yellowish, the far-right fill light is purple. Bam! Gradient number 2.
Aquarela 1 0 3 – Improve Your Color Workflow Tutorial Free
Remember GI? (Let’s hope so, we literally talked about it one paragraph ago.) The right render has GI enabled, the left one doesn’t. Enabled GI is realistically creating small color-bleeding gradients all over the place. Finally, the background is not a plane but a cylinder which produces a natural, appealing vignette around the character.
Love gradients yet?
Bottom line: There’s a reason why, spelled backwards, “gradient” reads “fabulous.” Use them.
Stop being scared of colorful lights
Chromophobia = fear of color. Let’s keep in mind that this is a real clinical condition and if you suspect you might have it, consult a medical professional. If not, don’t avoid colors in your lighting. There’s nothing wrong with a subtle warm key light and a subtle cool fill light.
Sure, if you’re working on a mid-century Danish interior design scene, desaturated colors will be your go-to. But experimenting with saturated lights can give your renders a whole new dimension, depth and dynamics. Take a look at the sequential images below. Don’t they get more awesome and eye-catching towards the right? Yes, they do.
From meh.. to yeet!
Bottom line: Try using saturated color light in one of your renders. If saturation was on a scale from 0 to 1, crank ‘er up to 0.8 for once! You might love the results.
Honorable mention: Glossy reflections and fresnel
As John Hable put it, 'Everything is shiny.' Even totally diffuse surfaces are simply glossy reflections with a high roughness value. Basically, glossy reflections are not a big deal..unless you want your renders to be believable!
Nowadays, glossy reflections are the standard, but that hasn’t always been the case. Specular reflections used to rule the day, creating unrealistic results. For some Blender old timers, it took a while to switch to glossy reflections but once they did, there was no coming back. The results are far too superior.
And what about fresnel? Like gravity or irritating smooth jazz playing in the background, fresnel is something we tend not to notice until we zero in on it. Pronounced ‘fruh-nel’ (the French word ‘croissant’), this is a fun natural phenomenon which can get quite technical with hugely off-putting equations and cos symbols, but we won’t get into that. Blender does the math for you, thank Ton!
You just need to know that transparent objects reflect as well as refract light, and the amounts of each depend on the angle at which the lights hit them. Fresnel occurs because the surfaces close to our eye reflect less than those further from our eye. And since a picture is worth more than a 1,000 poorly written words, here is a red sphere showcasing a spectrum of fresnel values.
![Aquarela 1 0 3 – improve your color workflow tutorial for beginners Aquarela 1 0 3 – improve your color workflow tutorial for beginners](https://1slvot2p0vbm3l890230z7q0-wpengine.netdna-ssl.com/wp-content/uploads/2015/03/Bundle-workflow.jpg)
If you don't get fresnel right, you won't get realistic renders
Bottom line: Glossy and fresnel reflections are now a standard among render engines. This hasn’t always been the case, so let’s never take them for granted.
Conclusion
Lighting your renders in Blender is a discipline in its own right. And while Cycles does a lot of the heavy lifting for us, there are tools which you should utilize to maximize the appeal of your renders. Less isn’t always more and experimenting with color and gradients can give you incredible results. So suspend your disbelief and follow Pink Floyd’s immortal advice: shine on you crazy diamond!
Want to learn more?
Fetching comments..
Newest
Post a comment
Related
- Tutorial: 3ds Max3D LOD Subdivision - 3ds Max Tutorial
- News: GeneralBlender 2.90 - New Features
- Tutorial: 3ds MaxQuick Lava Tutorial
Bahasa Indonesia • Deutsch • English • Türkçe • español • français • hrvatski • italiano • polski • português do Brasil • română • svenska • čeština • български • русский • українська • 中文 • 中文(中国大陆) • 中文(台灣) • 한국어
This page presents a selection of high quality written tutorials. A complete, unsorted list of tutorials can be found in Category:Tutorials, a complete and sortable one can be found in the table below.
Also visit video tutorials and offsite tutorials for tutorials hosted on external sites. A useful source of video tutorials is YouTube.
If you'd like to contribute with writing wiki documentation and tutorials, see the general wiki guidelines in WikiPages,and read the tutorial guidelines. Msecure 3 5 7 – safely store sensitive information products.
Please notice the version of FreeCAD used in the tutorial as some tutorials may use an old version of the program. Although the general modelling process may still work, some tools may have changed.
Architecture and BIM
- Arch tutorial (v0.14)
This is the essential introduction to the Arch Workbench. It is extensive and showcases a typical workflow, from importing plans in DXF format to building the 3D model. - BIM modeling
How to model a small house, produce a blueprint with TechDraw, and export to IFC. - Open windows and doors (v0.18)
How to display windows and doors as open, with elevation and plan symbols, and produce a basic floor plan with TechDraw. - Design custom windows (v0.18)
How to draw custom doors and windows using the Sketcher, and adjust their normals to correctly place them in walls. - Arch panel tutorial (v0.15)
Modeling a microhouse roof panel by using the Sketcher, the Window tool, and the Panel tool. - WikiHouse modelling
Re-modeling the WikiHouse project using sketches and panels, starting from importing a mesh model created in SketchUp.
Modeling parts
FreeCAD provides two main workflows to modeling parts:
- combining objects, a method called Constructive solid geometry (CSG) using the Part workbench, and
- using parametric modelling and feature editing with the PartDesign Workbench.
Please note that the PartDesign Workbench workflow was considerably changed from FreeCAD 0.17 onward; some of the tutorials haven't been updated and may refer to the 0.16 version.
- Creating a simple part with PartDesign (v0.17)
An introduction to the PartDesign workflow: tracing a sketch, using pad, pocket, and moving the object. - Basic Part Design Tutorial (v0.17)
Model a simple part using a feature editing methodology: creating a sketch, using pad, external references, pocket, and mirror. - Model an electric toothbrush head stand (v0.16)
Multiple features used: sketch, distance and coincident constraints, pad, external references, fillet, chamfer, linear pattern, and draft. - Modeling for product design (v0.16)
Modeling a Lego block: sketches, vertical and horizontal distance constraints, pad, pocket, external reference, linear pattern, and assembly. - Traditional modeling, the CSG way
Modeling a table by using simple solids like cubes and cylinders, and performing boolean operations (fusions and cuts) with them. - Draft ShapeString tutorial (v0.19)
Create engraved text on a solid: extrude a shapestring to make it solid, then use a boolean cut to carve it from another solid. - Create a wiffle ball (v0.19)
Use solid primitives, like cubes and cylinders, and boolean operations, like union and cut, to create a hollowed ball. - Basic modeling tutorial
Create an iron angle by two methods: using solid primitives, and boolean operations (CSG); and by extruding a planar profile. - Aeroplane tutorial
Understand placements in FreeCAD by creating a simple aeroplane model. Then learn about rotation angles, yaw (Z), pitch (Y), and roll (X). - Thread for screw tutorial (v0.19)
Understand how to create threads with several techniques that include use of the tools Part Helix, PartDesign AdditivePipe, Part Sweep, Part Union, and Part Cut.
The Raspberry Pi project has made simple tutorials that are easy to follow, particularly for those new to CAD systems:
- freecad-dice, model a die with six faces, and optionally 3D print it.
- freecad-headphone-tidy, model a spool to organize and store earphones, and optionally 3D print it.
- freecad-chess-set, model and entire chess set in Bauhaus modernist style.
- raspberrypilearning repository (CC-BY 4.0) with other examples.
Drafting and Sketching
- Traditional 2D drafting
Draw a floor plan with lines, wires, rectangles, circular arcs, and add hatch patterns, annotations, and dimensions. Export the result to DXF. - Draft tutorial (v0.19)
Translate tab 2 0 8. This is a basic introduction to the tools of the Draft Workbench: working plane, grid, line, arc, upgrade, rectangle, circle, polygon, arrays, dimensions, annotations, and shapestring. - Sketcher reference (v0.18)
This is a 70-page long PDF document that serves as a detailed manual for the Sketcher Workbench. It explains the basics of Sketcher usage, and goes into a lot of detail about the creation of geometrical shapes, and each of the constraints. - Basic Sketcher Tutorial (v0.19)
This is a basic introduction to the tools of the Sketcher Workbench: construction mode, line, circle, arc, constraints (equality, vertical, horizontal, tangential, distance, angle, radius). - Sketcher constraints practices (v0.19)
Learn to efficiently constrain a sketch. Prefer geometric constraints over datum constraints.
Technical Drawings
- Basic TechDraw Tutorial (v0.17)
This is the essential introduction to the tools of the TechDraw Workbench: page, view, scale, vertical and horizontal dimensions, annotations, projection groups, linking dimensions to the 3D view. - Creating a new background template (v0.17)
Instructions to create a page template in Inkscape for using it with the TechDraw Workbench. Determine the size of the sheet, draw a frame for the page, define fixed text, and editable text fields. - Measurement Of Angles On Holes (v0.19)
Instructions for adding center lines and subsequent angle representations on holes.
FEM
- Tweetbot 2 1 – popular twitter client. CalculiX cantilever FEM analysis (v0.17)
This in an example included in every installation of FreeCAD; it demonstrates a basic analysis with the CalculiX FE solver. Purge the current result, re-run the solver, and view the displacements and stresses in the deformed mesh in the viewport. - Simple FEM introduction (v0.17)
This is a short introduction to the steps required to perform an analysis in the FEM Workbench: model your object, create a mesh, add constraints and forces, add a material, run the solver, and visualize the results. - FEM shear analysis of a composite block (v0.17)
Study the deformation of a block made of a hard nucleus surrounded by a softer material: create mesh regions, add materials, set up sliding constraints, add shear loads, run the solver, and visualize the results with a clip plane. - Analysis of reinforced concrete with FEM (v0.19)
Estimate the level of reinforcement required in a concrete structure to prevent brittle failure under tension or shear. - Post-Processing of FEM results with Paraview (v0.19)
This tutorial explains the basics of transferring data from the FEM Workbench to Paraview and shows some of the options and settings for displaying data.
CNC & 3D Printing
- Path Workbench for the impatient
This is a quick presentation of the workflow for the Path Workbench: create a job, define the output, define the milling tool, define the path operations, start the simulation, and generate a G-code output file. - Preparing models for 3D printing (v0.16)
Convert a solid object to a mesh object using the Mesh Workbench, export the mesh to STL format, and use Slic3r to prepare the G-code. Alternatively use the Cura Workbench or the Path Workbench to generate the G-code.
Import and Export
- DXF importer installation
Install the DXF importer program in you system, so that you can open DXF and DWG files with FreeCAD.
Rendering
- Creating renderings
Quickly produce a rendered image of your bodies with POV-Ray and LuxRender, if they are installed in your system. - Raytracing tutorial (v0.16)
Describes the basic workflow of the Raytracing Workbench using POV-Ray or LuxRender: set the path to the renderers, create a project, set the camera position, select the model, run the renderer. - Intermediate FreeCAD and POV-ray tutorial (v0.18)
Workflow to produce a better render with POV-Ray: create a project, add objects, set the camera, save the .pov file, manually edit the file to improve the textures, planes, lights, and then run the renderer. - Rendering a FreeCAD assembly with Blender (v0.18)
Export bodies from FreeCAD to Wavefront .obj, import the file into Blender, set up a simple Sun light, assign basic materials with the Principled BSDF shader, and produce a rendered image with EEVEE and Cycles.
Robot workbench
- Robot tutorial (v0.17)
Simulate the movement of an industrial robot: set up a trajectory, set up home position, change the robot position, insert various waypoints, and simulate the robot movement.
Plotting
- Basic plot
Draw simple mathematical functions in the Plot Workbench using the underlying Python plotting libraries: define the input list (X), two output lists (Y1, Y2), plot the functions (Y1 and Y2 against X), set the grid, line styles, legends, axes labels, plot title, and save the plot. - Multiaxes plot
Draw a more complicated plot in the Plot Workbench with two different input lists (X, T), and three output lists (Y1, Y2, Y3), then create two sets of axes in the same plot, and plot the pairs of lists (Y1 against X, and Y2 and Y3 against T); set the axes labels and grid, and move the legends and title.
Scripting
These are tutorials that are related to scripting or programming. They are geared towards more experienced users, who are already somewhat familiar with the program.
Drawings
Development of the Drawing Workbench stopped in FreeCAD 0.16. Consider using the TechDraw Workbench instead.
- Drawing tutorial (v0.16)
This is the essential introduction to the tools of the Drawing Workbench to create blueprints. - Generating 2D drawings (v0.16)
Generate 2D projections of your 3D models, and add dimensions.
Tutorials - Comprehensive list
Aquarela 1 0 3 – Improve Your Color Workflow Tutorial Step By Step
Here are listed all the tutorials that are not in the manual regardless of their quality. If a tutorial is listed in the Category:Tutorials and not in this table please insert it.
Tutorial | Topic | Level | Time to complete hh:mm | Authors | FreeCAD version | Example files | UnfinishedDocu |
---|---|---|---|---|---|---|---|
Add FEM Constraint Tutorial | M42kus | No | |||||
Add FEM Equation Tutorial | M42kus | No | |||||
Aeroplane | Part Workbench | Beginner | 0:10 | Hughthecat | No | ||
Analysis of reinforced concrete with FEM | Reinforced concrete with FEM | Intermediate | 1:00 | HarryvL | 0.19 or above | No | |
Arch panel tutorial | Modeling an architectural panel | Beginner | 1:00 | Yorik | No | ||
Arch tutorial | Modeling | Intermediate | Yorik | 0.14 | No | ||
Basic modeling tutorial | Introduction to modelling | Beginner | 0:15 | NormandC | Any | None | No |
Basic Part Design Tutorial (0.16 and below) | Modeling | Beginner | Mark Stephen (Quick61) | 0.14.3700 to 0.16 | None | No | |
Basic Part Design Tutorial (0.17 and above) | Modeling | Beginner | HarryGeier | 0.17 or above | Basic Part Design for v0.17 | No | |
Basic Sketcher Tutorial | Sketcher | Beginner | 1:00 | Drei and Vocx | 0.19 | Basic Sketcher tutorial | No |
Basic TechDraw Tutorial | Modeling | Beginner | WandererFan | 0.17 and above | No | ||
Code snippets | Python | Beginner | No | ||||
Creating a simple part with PartDesign | Modeling | Beginner | 1:00 | GlouGlou | 0.17 or above | Creating a simple PartDesign Body.FCStd | No |
Customize Toolbars | Beginner | 0:05 | Mario52 | Any | None | No | |
Draft ShapeString tutorial | Product Design | Beginner | 0:30 | r-frank and vocx | 0.17 and above | Draft_Shapestring_Text | No |
Draft tutorial | Drafting | Beginner | 0:30 | Drei and vocx | 0.19 | Draft tutorial updated | No |
Draft tutorial Outdated | Drafting | Beginner | |||||
Drawing Template HowTo | 2D Drafting | Intermediate | 1:00 | Mark Stephen (Quick61) | 0.14.3700 or greater or above | None | No |
Drawing tutorial (obsolete) | Blueprints / Drawings | Beginner | 0:15 | Drei | 0.16 or above | No | |
Dxf Importer Install | Intermediate | 0:05 | Mario52 | Any | None | No | |
Engine Block Tutorial | Part Workbench | Beginner | 1:00 | Andrewbuck40 | 0.14.3700 | Yes | |
Export to STL or OBJ | Export to STL or OBJ | Beginner | 0:20 | r-frank | 0.16.6703 | No | |
Extend FEM Module | M42kus | No | |||||
FEM Beginner tutorial | FEM Beginner tutorial | Beginner | thschrader | 0.17.11622+ | Whiffle Ball | Yes | |
FEM CalculiX Cantilever 3D | Finite Element Analysis | Beginner | 0:10 | Bernd | 0.16.6377 or above | No | |
FEM Shear of a Composite Block | Finite Element Analysis | Beginner/Intermediate | 0:300 | HarryvL | 0.17.12960 or above | No | |
FEM tutorial | Finite Element Analysis | Beginner | 0:10 | Drei | 0.16.6700 or above | No | |
FEM Tutorial Python | Finite Element Analysis | Intermediate | 0:30 | Bernd | 0.18.15985 or above | No | |
FreeCAD-Ship s60 tutorial | Ship Workbench | Beginner | No | ||||
FreeCAD-Ship s60 tutorial (II) | Ship Workbench | Beginner | No | ||||
How to install additional workbenches | Programming | Medium programmer | 0:15 | r-frank | Any | None | No |
How to install macros | Programming | Medium programmer | 0:15 | Mario52 | Any | None | No |
Import from STL or OBJ | Import from STL or OBJ | Beginner | 0:30 | r-frank | 1.0 | 0.16.6703 | No |
Import OpenSCAD code | Import OpenSCAD code | Beginner | 0:30 | r-frank | 0.16.6704 | None | No |
Import text and geometry from Inkscape | Import text and geometry from Inkscape | Beginner | 0:30 | r-frank | 0.16.6704 | No | |
Import/Export IFC - compiling IfcOpenShell | Arch Workbench | Advanced | 2:00 | Pablo Gil | No | ||
PartDesign tutorial | Sketcher | Beginner | 0:15 | Drei | 0.16 or above | No | |
Path Core Concepts | Path Workbench | Yes | |||||
Path Customization | Path Workbench | Yes | |||||
Path Postprocessor Customization | Path Workbench | chrisb | No | ||||
Path scripting | Path Workbench | Intermediate | No | ||||
Path Walkthrough for the Impatient | Path Workbench | Chrisb | Yes | ||||
Plot Basic tutorial | Plot Workbench Basic Tutorial | Beginner | No | ||||
Plot MultiAxes tutorial | Plot workbench | Intermediate | No | ||||
Post-Processing of FEM Results with Paraview | Post-Processing of FEM Results with ParaView | Intermediate | 2:00 | HarryvL | 0.19 | [https://forum.freecadweb.org/download/file.php?id=103557 Beam] and wall | No |
Python scripting tutorial | Programming | Intermediate | No | ||||
Raytracing tutorial | Raytracing | Beginner | 0:010 | Drei | 0.16 or above | No | |
Robot 6-Axis | Robot Workbench | Intermediate | No | ||||
Robot tutorial | Robot Workbench | Beginner | r-frank | No | |||
Scripted Parts: Ball Bearing - Part 1 | Part Scripting - Ball Bearing #1 | Beginner | 0:30 | r-frank | 0.16.6706 | No | |
Scripted Parts: Ball Bearing - Part 2 | Part Scripting - Ball Bearing #2 | Beginner | 0:30 | r-frank | 0.16.6706 | No | |
PartDesign Bearingholder Tutorial I | Product design - Bearingholder #1 | Beginner | 60 minutes | NormandC | No | ||
PartDesign Bearingholder Tutorial II | Product design - Bearingholder #2 | Beginner | 60 minutes | NormandC | No | ||
Scripts | Scripting | Beginner | onekk Carlo | 0.19 | No | ||
Simple Box Cover | Modeling | Beginner | 0:20 | Normand C | 0.14.3700 | Yes | |
Sketcher Micro Tutorial - Constraint Practices | Sketcher | Beginner | 0:30 | Mark Stephen (Quick61) and vocx | 0.19 | Sketcher Constraints practices | No |
Sketcher reference | No | ||||||
Sketcher requirement for a sketch | Sketcher | Beginner | Maker | None | No | ||
Sketcher Tutorial | Sketcher | Beginner | Ulrich | No | |||
TechDraw TemplateHowTo | Drafting | Intermediate | 1:00 | wandererfan | 0.17 | None | No |
Thread for Screw Tutorial | Product design | Advanced | 1:00 | DeepSOIC, Murdic, vocx | 0.19 | Updated: Thread for screw tutorial | No |
Toothbrush Head Stand | Modeling | Beginner | 1:00 | EmmanuelG | 0.16 or greater | Thingiverse 2403310 | No |
Topological data scripting | Programming | Intermediate | No | ||||
Transient FEM analysis | Transient FEM analysis | Yes | |||||
Tutorial custom placing of windows and doors | Architecture | Intermediate | 1:00 | Vocx | 0.18 or above | None | No |
Tutorial for open windows | Architecture | Beginner | 1:00 | Vocx | 0.18 or above | None | No |
Tutorial FreeCAD POV ray | Rendering | Intermediate | 2:00 | Vocx | 0.18 or above | None | No |
Tutorial Render with Blender | Rendering | Intermediate | 1:00 | Vocx | 0.18 or above | None | No |
VRML Preparation for Robot Simulation | Robot Workbench | Intermediate | 0.11.4252ppa1 | No | |||
Washers | None | Yes | |||||
Whiffle Ball tutorial | Product design | Beginner | 0:30 | r-frank and vocx | 0.17 and above | WhiffleBall_Tutorial_FCWiki.FCStd | No |
Wikihouse porting tutorial | Wikihouse porting tutorial | Intermediate/Advanced | 1:00 | No |
- Installation:Download, Linux, Windows, MacOS, Docker, AppImage, Ubuntu Snap
- Basics:About FreeCAD, Interface, Mouse navigation, Selection methods, Object name, Preferences, Workbenches, Document structure, Properties; Help FreeCAD, Donate
Aquarela 1 0 3 – Improve Your Color Workflow Tutorial Pdf
- Help:Tutorials, Video tutorials
- Workbenches:Std Base; Arch, Draft, FEM, Image, Inspection, Mesh, OpenSCAD, Part, PartDesign, Path, Points, Raytracing, Reverse Engineering, Sketcher, Spreadsheet, Start, Surface, TechDraw, Test Framework, Web
- Unmaintained workbenches:Plot, Robot, Ship
- Deprecated workbenches:Complete, Drawing
- Code:Addon Manager, Addons, Macros, External workbenches
- Hubs:User hub, Power users hub, Developer hub
Retrieved from 'http://wiki.freecadweb.org/index.php?title=Tutorials&oldid=765925'